Time System
Grave Seasons Day-Night Cycle
Official text points to a 24+ hour day and night experience, which means time is a core planning system. Farming, social routing, investigation, and safety all compete for the same calendar and stamina budget.
Time Planning Fields
- Day segment, activity type, stamina cost, resident availability, shop timing, and travel route.
- Night-only opportunities, suspicious movements, break-in windows, and possible victim protection checks.
- Season and weather modifiers once exact in-game data is available.
Spoiler-Safe Use
The page should teach players when to observe, farm, socialize, and investigate without listing active killer behavior by default. Full-spoiler night routes can be gated behind clear warnings after launch.
Confirmed time behavior
The official feature list says players can stay awake for more than 24 hours and experience both day and night in Ashenridge. Clock speed, sleep requirements, stamina penalties, shop hours, resident schedules, and late-night events have not been published. Those details will be measured in the final build before route recommendations are indexed.