Time System
Grave Seasons Day-Night Cycle
Official text points to a 24+ hour day and night experience, which means time is a core planning system. Farming, social routing, investigation, and safety all compete for the same calendar and stamina budget.
Time Planning Fields
- Day segment, activity type, stamina cost, resident availability, shop timing, and travel route.
- Night-only opportunities, suspicious movements, break-in windows, and possible victim protection checks.
- Season and weather modifiers once exact in-game data is available.
Spoiler-Safe Use
The page should teach players when to observe, farm, socialize, and investigate without listing active killer behavior by default. Full-spoiler night routes can be gated behind clear warnings after launch.